kratos_29_88
nuove info da psm3:
Like i just saw a Playstation 4 title", is how forthright US journalist HHG described the secret footage of Kratos battling the "Spider-horse" boss in GOW3. With less than a month to GOW's March 19 release, we've seen the same footage and can confirm that - while not quite as astonishing as you might expect of a PS4 game - Kratos' PS3 debut is a technical showcase.
What is so special about Kratos' battle with the "Spider-horse" boss; resembling a horse's head with huge insectoid limbs? The intensity is staggering, but what really impresses is its 'living' torso made of rushing water and - above all - the fact that the battle is taking place on the back of a Titan as it climbs Mount Olympus. When the camera scales back, the huge boss becomes a blur, while Kratos is barely bigger than a pixel - yet, amazingly, your still in control.
"Dynamic environments mean we can take literally anything in the game, including creatures or in this case, extremely large thousand foot plus creature" reveals Sony Santa Monica's John Hight, "And turn them into an environment that Kratos can navigate, battle on, find treasures". The idea was mooted during GOW2 on PS2, but only PS3's technology allowed devs to build it. A similar technique was employed by Naughty Dog in Uncharted 2, but Hight claims GOW3's approach is more advanced. "Our's is a soft body collision which allows us to take any organic character and turn it into a level. We've been working on it for almost two years".
Sony want to keep much of the game secret, for fear of spoilers. "I've seen a lot of film trailers, that when you see the finished movie, feels like you've put the ten commercials together", reveals GOW3's director Stig Asmussen, "That's why we haven't put out a ton of screens". Asmussen reveals that scale will play a big part in scenes dubbed the Great Caverns with huge wooden crates hanging in an open room. The Caverns will be one big puzzle, where you construct something to unlock an even more elaborate set of puzzles.
More intriguingly, as Kratos scales Mount Olympus, you'll get to explore the home of the gods in all its glory, including the lush Olympic Gardens, a place of beauty where the gods go to reflect. Sony aren't ruling out running the whole game in 3D - but only via a download patch later in the year. "I know it's something we could do - not incredibly complicated" reveals Asmussen, "It would kind of be like looking in on a small world living in your TV".
"The High Dynamic Range (HDR) lighting technology - when using Kratos' sightline - will emulate the human retina, causing players to feel a slight brightness when Kratos leaves a dark are and enters a sunlit area similar to how the human eye adjusts", reveals GOW3 UK Product Manager Claire Backhous, adding that the game is only possible on PS3.
The soundtrack is equally lavish, recorded at Skywaker Sound and remotely in Prague (via a link up), and spanning 26 hours of brass, 12 hours of strings, 20 hours of choir vocals, cut and compressed into - we can confirm - GOW3's duration of over 10 hours.
Our theory [on the next GOW game, outside the trilogy] is that Kratos' abandoned brother will take the limelight but either way, it's less likely to look, than be, a PS4 game. Until then, the wait for GOW3's UK debut is as tantalising as ever - and we'll have the full review next issue.
Please appreciate the time i put into typing that (about 10 - 15mins) i'm on my PS3 and wanted you guys and girls to see this, there are bits that are left out but this is about 99% of the article, i left out abit which was talking about John Hight saying this isn't the last GOW, just the end of the trilogy, simply because you already know that.